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HK-87 Assassin Droid
Score Breakdown
| Expected stat points (empirical avg) | 9.4 | |
| Actual stats (4/4 power/hp) | 8.0 | |
| Ability value | 2.3 Ability breakdown deal_damage: 0.36 RE (when_defeated x0.5) deal_damage_to_each_unit: 0.78 RE (when_defeated x0.5) | |
| Total value | 10.3 | |
Premier
| Theoretical Δ | Fair Value | +0.4 RE Theoretical breakdown Stats (4/4): +8.0 Ability value: +2.3 Expected: −9.4 (empirical) ───────────── Δ stat points: +0.87 ÷ 2 = +0.43 RE |
| Intrinsic | -0.3 RE | |
| Contextual | +0.8 RE | |
| Adjusted Δ | Significantly Overcosted | -4.4 RE Adjusted breakdown Theoretical: +0.43 RE Win rate: 39.9% Meta share: 0.3% Avg copies (MD): 2.6 Tournament RE: -5.05 Play-pattern Δ: -0.17 Meta weight: 0.25 ───────────── Adjusted: -4.42 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 39.9% win rate
across 0.3% of
the meta, averaging 2.6 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Fair Value | -0.4 RE Theoretical breakdown Stats (4/4): +8.0 Ability value: +0.9 Expected: −9.6 (empirical) ───────────── Δ stat points: -0.71 ÷ 2 = -0.36 RE |
| Intrinsic | -0.6 RE | |
| Contextual | +0.3 RE | |
| Adjusted Δ | Below Curve | -1.5 RE Adjusted breakdown Theoretical: -0.36 RE Win rate: 40.0% Meta share: 0.2% Avg copies (MD): 2.0 Tournament RE: -5.00 Play-pattern Δ: -1.00 Meta weight: 0.13 ───────────── Adjusted: -1.48 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 40.0% win rate
across 0.2% of
the meta, averaging 2.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Role Player
Win Rate
39.9%
Meta Share
0.3%
Avg Copies
2.6
Tournament RE
-5.05
Adjusted Δ RE
-4.4 RE
MD / SB Count
61 / 13
SB Avg Copies
0.4
Meta Weight
0.25
Play Pattern RE
-0.17
Mainboard %
82.4%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Leader-Adjusted Score
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Scored Abilities (Premier)
- deal_damage: 0.36 RE (when_defeated x0.5)
- deal_damage_to_each_unit: 0.78 RE (when_defeated x0.5)