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Chimaera — Reinforcing the Center
Score Breakdown
| Expected stat points (empirical avg) | 10.0 | |
| Actual stats (5/6 power/hp) | 11.0 | |
| Ability value | 0.2 Ability breakdown create_unit_token: 0.09 RE (when_defeated x0.5) | |
| Total value | 11.2 | |
Premier
| Theoretical Δ | Above Curve | +0.6 RE Theoretical breakdown Stats (5/6): +11.0 Ability value: +0.2 Expected: −10.0 (empirical) ───────────── Δ stat points: +1.23 ÷ 2 = +0.59 RE |
| Intrinsic | +0.6 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Significantly Overcosted | -2.6 RE Adjusted breakdown Theoretical: +0.59 RE Win rate: 44.7% Meta share: 2.2% Avg copies (MD): 2.9 Tournament RE: -2.66 Play-pattern Δ: +0.01 Meta weight: 0.38 ───────────── Adjusted: -2.57 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 44.7% win rate
across 2.2% of
the meta, averaging 2.9 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Above Curve | +0.6 RE Theoretical breakdown Stats (5/6): +11.0 Ability value: +0.4 Expected: −10.3 (empirical) ───────────── Δ stat points: +1.11 ÷ 2 = +0.56 RE |
| Intrinsic | +0.6 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Below Curve | -0.9 RE Adjusted breakdown Theoretical: +0.56 RE Win rate: 33.3% Meta share: 0.2% Avg copies (MD): 3.0 Tournament RE: -8.33 Play-pattern Δ: +0.00 Meta weight: 0.24 ───────────── Adjusted: -0.90 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 33.3% win rate
across 0.2% of
the meta, averaging 3.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Role Player
Win Rate
44.7%
Meta Share
2.2%
Avg Copies
2.9
Tournament RE
-2.66
Adjusted Δ RE
-2.6 RE
MD / SB Count
571 / 5
SB Avg Copies
0.0
Meta Weight
0.38
Play Pattern RE
+0.01
Mainboard %
99.1%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Leader-Adjusted Score
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Scored Abilities (Premier)
- create_unit_token: 0.09 RE (when_defeated x0.5)
Unscored Abilities not yet scored
- [when_played] You may use a “When Defeated” ability on another friendly unit.