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Thermal Detonator
Score Breakdown
| Expected stat points | 6.0 | |
| Stat bonus | 2.0 | |
| Ability value | 2.3 Ability breakdown attach_to: 0.00 RE (static x1.0) deal_damage: 0.36 RE (when_defeated x0.5) attached_unit_gains: 0.00 RE (when_defeated x0.5) deal_damage_to_each_unit: 0.78 RE (when_defeated x0.5) | |
| Total value | 4.3 | |
Premier
| Theoretical Δ | Below Curve | -0.9 RE Theoretical breakdown Stat bonus: +2.0 Ability value: +2.3 Expected: −6.0 ───────────── Δ stat points: -1.71 ÷ 2 = -0.87 RE |
| Intrinsic | -1.7 RE | |
| Contextual | +0.8 RE | |
| Adjusted Δ | Significantly Overcosted | -7.1 RE Adjusted breakdown Theoretical: -0.87 RE Win rate: 22.9% Meta share: 0.0% Avg copies (MD): 1.8 Tournament RE: -13.57 Play-pattern Δ: -0.57 Meta weight: 0.16 ───────────── Adjusted: -7.09 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 22.9% win rate
across 0.0% of
the meta, averaging 1.8 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Below Curve | -1.5 RE Theoretical breakdown Stat bonus: +2.0 Ability value: +0.9 Expected: −6.0 ───────────── Δ stat points: -3.10 ÷ 2 = -1.55 RE |
| Intrinsic | -1.8 RE | |
| Contextual | +0.3 RE | |
| Adjusted Δ | Significantly Overcosted | -3.8 RE Adjusted breakdown Theoretical: -1.55 RE Win rate: 25.0% Meta share: 0.2% Avg copies (MD): 1.0 Tournament RE: -12.50 Play-pattern Δ: -1.00 Meta weight: 0.10 ───────────── Adjusted: -3.81 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 25.0% win rate
across 0.2% of
the meta, averaging 1.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Sideboard Tech
Win Rate
22.9%
Meta Share
0.0%
Avg Copies
1.8
Tournament RE
-13.57
Adjusted Δ RE
-7.1 RE
MD / SB Count
3 / 4
SB Avg Copies
1.0
Meta Weight
0.16
Play Pattern RE
-0.57
Mainboard %
42.9%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Leader-Adjusted Score
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Scored Abilities (Premier)
- attach_to: 0.00 RE (static x1.0)
- deal_damage: 0.36 RE (when_defeated x0.5)
- attached_unit_gains: 0.00 RE (when_defeated x0.5)
- deal_damage_to_each_unit: 0.78 RE (when_defeated x0.5)