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4-LOM — Devious
Score Breakdown
| Expected stat points (empirical avg) | 9.4 | |
| Actual stats (4/5 power/hp) | 9.0 | |
| Ability value | 4.0 Ability breakdown cannot_be_attacked: 0.66 RE (static x1.0) cant_attack: 1.32 RE (static x1.0) | |
| Total value | 13.0 | |
Premier
| Theoretical Δ | Above Curve | +1.7 RE Theoretical breakdown Stats (4/5): +9.0 Ability value: +4.0 Expected: −9.4 (empirical) ───────────── Δ stat points: +3.54 ÷ 2 = +1.74 RE |
| Intrinsic | +1.7 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Significantly Overcosted | -10.5 RE Adjusted breakdown Theoretical: +1.74 RE Win rate: 19.7% Meta share: 0.1% Avg copies (MD): 2.2 Tournament RE: -15.14 Play-pattern Δ: +0.00 Meta weight: 0.23 ───────────── Adjusted: -10.45 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 19.7% win rate
across 0.1% of
the meta, averaging 2.2 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Fair Value | +0.5 RE Theoretical breakdown Stats (4/5): +9.0 Ability value: +1.5 Expected: −9.6 (empirical) ───────────── Δ stat points: +0.91 ÷ 2 = +0.46 RE |
| Intrinsic | +0.5 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Fair Value | -0.3 RE Adjusted breakdown Theoretical: +0.46 RE Win rate: 42.9% Meta share: 0.7% Avg copies (MD): 2.0 Tournament RE: -3.57 Play-pattern Δ: +0.00 Meta weight: 0.21 ───────────── Adjusted: -0.25 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 42.9% win rate
across 0.7% of
the meta, averaging 2.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Role Player
Win Rate
19.7%
Meta Share
0.1%
Avg Copies
2.2
Tournament RE
-15.14
Adjusted Δ RE
-10.5 RE
MD / SB Count
28 / 0
SB Avg Copies
0.0
Meta Weight
0.23
Play Pattern RE
+0.00
Mainboard %
100.0%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Leader-Adjusted Score
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Scored Abilities (Premier)
- cannot_be_attacked: 0.66 RE (static x1.0)
- cant_attack: 1.32 RE (static x1.0)
Unscored Abilities not yet scored
- [when_played] You may attack with a friendly Bounty Hunter unit, even if it's exhausted.