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Darth Sion — Lord of Pain

Darth Sion — Lord of Pain

+0.5 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 9.4
Actual stats (5/5 power/hp) 10.0
Ability value 0.5 Ability breakdown experience_token: 0.23 RE (when_played x1.25) return_if_power_threshold: 0.00 RE (when_defeated x0.5)
Total value 10.5
Premier
Theoretical Δ Above Curve +0.5 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +0.5 Expected: −9.4 (empirical) ───────────── Δ stat points: +1.06 ÷ 2 = +0.52 RE
Intrinsic +0.5 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -3.6 RE Adjusted breakdown Theoretical: +0.52 RE Win rate: 32.4% Meta share: 0.2% Avg copies (MD): 1.8 Tournament RE: -8.78 Play-pattern Δ: +0.00 Meta weight: 0.20 ───────────── Adjusted: -3.62 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 32.4% win rate across 0.2% of the meta, averaging 1.8 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Fair Value +0.3 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +0.3 Expected: −9.6 (empirical) ───────────── Δ stat points: +0.69 ÷ 2 = +0.34 RE
Intrinsic +0.3 RE
Contextual +0.0 RE
Adjusted Δ Above Curve +1.0 RE Adjusted breakdown Theoretical: +0.34 RE Win rate: 52.3% Meta share: 7.9% Avg copies (MD): 2.2 Tournament RE: +1.17 Play-pattern Δ: -0.04 Meta weight: 0.24 ───────────── Adjusted: +1.02 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 52.3% win rate across 7.9% of the meta, averaging 2.2 copies per deck. Tournament data pushes this card above its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 32.4%
Meta Share 0.2%
Avg Copies 1.8
Tournament RE -8.78
Adjusted Δ RE -3.6 RE
MD / SB Count 7 / 0
SB Avg Copies 0.0
Meta Weight 0.20
Play Pattern RE +0.00
Mainboard % 100.0%
Eternal data also available. Switch formats to view.

Leader-Adjusted Score

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Scored Abilities (Premier)

  • experience_token: 0.23 RE (when_played x1.25)
  • return_if_power_threshold: 0.00 RE (when_defeated x0.5)

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