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Darth Sion — Lord of Pain

Darth Sion — Lord of Pain

+0.5 RE 100% ⚖ Compare

Score Breakdown

Expected stat points (empirical avg) 9.4
Actual stats (5/5 power/hp) 10.0
Ability value 0.5 Ability breakdown experience_token: 0.23 RE (when_played x1.25) return_if_power_threshold: 0.00 RE (when_defeated x0.5)
Total value 10.5
Premier
Theoretical Δ Above Curve +0.5 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +0.5 Expected: −9.4 (empirical) ───────────── Δ stat points: +1.06 ÷ 2 = +0.52 RE
Intrinsic +0.5 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -8.4 RE Adjusted breakdown Theoretical: +0.52 RE Win rate: 30.3% Meta share: 0.3% Avg copies (MD): 1.6 Tournament RE: -9.85 Play-pattern Δ: -0.09 Meta weight: 0.23 ───────────── Adjusted: -8.37 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 30.3% win rate across 0.3% of the meta, averaging 1.6 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Fair Value +0.3 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +0.3 Expected: −9.6 (empirical) ───────────── Δ stat points: +0.69 ÷ 2 = +0.34 RE
Intrinsic +0.3 RE
Contextual +0.0 RE
Adjusted Δ Above Curve +1.2 RE Adjusted breakdown Theoretical: +0.34 RE Win rate: 52.7% Meta share: 6.5% Avg copies (MD): 2.1 Tournament RE: +1.34 Play-pattern Δ: -0.05 Meta weight: 0.25 ───────────── Adjusted: +1.17 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 52.7% win rate across 6.5% of the meta, averaging 2.1 copies per deck. Tournament data pushes this card above its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 30.3%
Meta Share 0.3%
Avg Copies 1.6
Tournament RE -9.85
Adjusted Δ RE -8.4 RE
MD / SB Count 41 / 4
SB Avg Copies 0.1
Meta Weight 0.23
Play Pattern RE -0.09
Mainboard % 91.1%
Eternal data also available. Switch formats to view.

Archetype Usage (Premier)

Leader-Adjusted Score

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Scored Abilities (Premier)

  • experience_token: 0.23 RE (when_played x1.25)
  • return_if_power_threshold: 0.00 RE (when_defeated x0.5)

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Commonly Paired With (Premier)