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Unlicensed Headhunter
Score Breakdown
| Expected stat points (empirical avg) | 4.7 | |
| Actual stats (3/2 power/hp) | 5.0 | |
| Keyword value | 1.0 Keyword breakdown Saboteur: +2.00 Bounty: -1.00 | |
| Ability value | 1.2 Ability breakdown heal: 0.60 RE (conditional x0.6) | |
| Total value | 7.2 | |
Premier
| Theoretical Δ | Above Curve | +1.3 RE Theoretical breakdown Stats (3/2): +5.0 Keyword value: +1.0 Ability value: +1.2 Expected: −4.7 (empirical) ───────────── Δ stat points: +2.51 ÷ 2 = +1.31 RE |
| Intrinsic | +1.3 RE | |
| Contextual | +0.0 RE |
No tournament data available for Premier. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Eternal
| Theoretical Δ | Above Curve | +1.2 RE Theoretical breakdown Stats (3/2): +5.0 Keyword value: +1.0 Ability value: +0.8 Expected: −4.5 (empirical) ───────────── Δ stat points: +2.35 ÷ 2 = +1.18 RE |
| Intrinsic | +1.2 RE | |
| Contextual | +0.0 RE |
No tournament data available for Eternal. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Card Info
Leader-Adjusted Score
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Scored Abilities (Premier)
- heal: 0.60 RE (conditional x0.6)