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Weequay Pirate Gang

Weequay Pirate Gang

+1.6 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 8.0
Actual stats (3/3 power/hp) 6.0
Keyword value 5.0 Keyword breakdown Ambush: +2.00 Smuggle: +3.00
Ability value 0.3 Ability breakdown smuggle_cost: 0.00 RE (static x1.0) play_it: 0.13 RE (static x1.0) smuggle_reminder: 0.00 RE (static x1.0)
Total value 11.3
Premier
Theoretical Δ Above Curve +1.6 RE Theoretical breakdown Stats (3/3): +6.0 Keyword value: +5.0 Ability value: +0.3 Expected: −8.0 (empirical) ───────────── Δ stat points: +3.21 ÷ 2 = +1.61 RE
Intrinsic +1.6 RE
Contextual +0.0 RE
No tournament data available for Premier. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.
Eternal
Theoretical Δ Above Curve +1.6 RE Theoretical breakdown Stats (3/3): +6.0 Keyword value: +5.0 Ability value: +0.3 Expected: −8.1 (empirical) ───────────── Δ stat points: +3.13 ÷ 2 = +1.57 RE
Intrinsic +1.6 RE
Contextual +0.0 RE
No tournament data available for Eternal. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.

Card Info

Leader-Adjusted Score

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Scored Abilities (Premier)

  • smuggle_cost: 0.00 RE (static x1.0)
  • play_it: 0.13 RE (static x1.0)
  • smuggle_reminder: 0.00 RE (static x1.0)

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