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Weequay Pirate Gang
Score Breakdown
| Expected stat points (empirical avg) | 8.0 | |
| Actual stats (3/3 power/hp) | 6.0 | |
| Keyword value | 5.0 Keyword breakdown Ambush: +2.00 Smuggle: +3.00 | |
| Ability value | 0.3 Ability breakdown smuggle_cost: 0.00 RE (static x1.0) play_it: 0.13 RE (static x1.0) smuggle_reminder: 0.00 RE (static x1.0) | |
| Total value | 11.3 | |
Premier
| Theoretical Δ | Above Curve | +1.6 RE Theoretical breakdown Stats (3/3): +6.0 Keyword value: +5.0 Ability value: +0.3 Expected: −8.0 (empirical) ───────────── Δ stat points: +3.21 ÷ 2 = +1.61 RE |
| Intrinsic | +1.6 RE | |
| Contextual | +0.0 RE |
No tournament data available for Premier. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Eternal
| Theoretical Δ | Above Curve | +1.6 RE Theoretical breakdown Stats (3/3): +6.0 Keyword value: +5.0 Ability value: +0.3 Expected: −8.1 (empirical) ───────────── Δ stat points: +3.13 ÷ 2 = +1.57 RE |
| Intrinsic | +1.6 RE | |
| Contextual | +0.0 RE |
No tournament data available for Eternal. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Card Info
Leader-Adjusted Score
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Scored Abilities (Premier)
- smuggle_cost: 0.00 RE (static x1.0)
- play_it: 0.13 RE (static x1.0)
- smuggle_reminder: 0.00 RE (static x1.0)