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R2-D2 — Getting His Chance

R2-D2 — Getting His Chance

+1.5 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 5.1
Actual stats (1/3 power/hp) 4.0
Keyword value 1.0 Keyword breakdown Raid 2: +1.00
Ability value 2.9 Ability breakdown deal_damage: 0.61 RE (when_played x1.25) deal_damage_to_base: 0.55 RE (when_played x1.25) draw_card: 0.28 RE (static x1.0)
Total value 7.9
Premier
Theoretical Δ Above Curve +1.5 RE Theoretical breakdown Stats (1/3): +4.0 Keyword value: +1.0 Ability value: +2.9 Expected: −5.1 (empirical) ───────────── Δ stat points: +2.83 ÷ 2 = +1.47 RE
Intrinsic +1.5 RE
Contextual +0.0 RE
No tournament data available for Premier. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.
Eternal
Theoretical Δ Above Curve +1.1 RE Theoretical breakdown Stats (1/3): +4.0 Keyword value: +1.0 Ability value: +1.9 Expected: −4.6 (empirical) ───────────── Δ stat points: +2.27 ÷ 2 = +1.13 RE
Intrinsic +1.1 RE
Contextual +0.0 RE
No tournament data available for Eternal. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.

Card Info

Leader-Adjusted Score

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Scored Abilities (Premier)

  • deal_damage: 0.61 RE (when_played x1.25)
  • deal_damage_to_base: 0.55 RE (when_played x1.25)
  • draw_card: 0.28 RE (static x1.0)

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