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Ben Solo — Facing the Light

Ben Solo — Facing the Light

+0.0 RE 100% ⚖ Compare

Score Breakdown

Expected stat points 20.0
Actual stats (8/8 power/hp) 16.0
Keyword value 1.0 Keyword breakdown Hidden: +1.00
Ability value 3.1 Ability breakdown ready_another_unit: 0.63 RE (when_played x1.25) ready_another_unit: 0.25 RE (when_defeated x0.5) cannot_be_attacked: 0.66 RE (static x1.0)
Total value 20.1
Premier
Theoretical Δ Fair Value +0.0 RE Theoretical breakdown Stats (8/8): +16.0 Keyword value: +1.0 Ability value: +3.1 Expected: −20.0 ───────────── Δ stat points: +0.07 ÷ 2 = +0.04 RE
Adjusted Δ Significantly Overcosted -2.2 RE Adjusted breakdown Theoretical: +0.04 RE Win rate: 25.0% Meta share: 0.1% Avg copies (MD): 1.0 Tournament RE: -12.50 Play-pattern Δ: +0.00 Meta weight: 0.18 ───────────── Adjusted: -2.18 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 25.0% win rate across 0.1% of the meta, averaging 1.0 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Fair Value -0.4 RE Theoretical breakdown Stats (8/8): +16.0 Keyword value: +1.0 Ability value: +2.2 Expected: −20.0 ───────────── Δ stat points: -0.75 ÷ 2 = -0.38 RE
Adjusted Δ Fair Value -0.4 RE Adjusted breakdown Theoretical: -0.38 RE Win rate: 45.5% Meta share: 0.6% Avg copies (MD): 2.0 Tournament RE: -2.27 Play-pattern Δ: +0.00 Meta weight: 0.21 ───────────── Adjusted: -0.44 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 45.5% win rate across 0.6% of the meta, averaging 2.0 copies per deck. Tournament data roughly confirms the theoretical score.

Card Info

Tournament Data (Premier) Role Player

Win Rate 25.0%
Meta Share 0.1%
Avg Copies 1.0
Tournament RE -12.50
Adjusted Δ RE -2.2 RE
MD / SB Count 1 / 0
SB Avg Copies 0.0
Meta Weight 0.18
Play Pattern RE +0.00
Mainboard % 100.0%
Eternal data also available. Switch formats to view.

Archetype Usage (Premier)

Scored Abilities (Premier)

  • ready_another_unit: 0.63 RE (when_played x1.25)
  • ready_another_unit: 0.25 RE (when_defeated x0.5)
  • cannot_be_attacked: 0.66 RE (static x1.0)

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