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Ben Solo — Facing the Light
Score Breakdown
| Expected stat points | 20.0 | |
| Actual stats (8/8 power/hp) | 16.0 | |
| Keyword value | 1.0 Keyword breakdown Hidden: +1.00 | |
| Ability value | 3.1 Ability breakdown ready_another_unit: 0.63 RE (when_played x1.25) ready_another_unit: 0.25 RE (when_defeated x0.5) cannot_be_attacked: 0.66 RE (static x1.0) | |
| Total value | 20.1 | |
Premier
| Theoretical Δ | Fair Value | +0.0 RE Theoretical breakdown Stats (8/8): +16.0 Keyword value: +1.0 Ability value: +3.1 Expected: −20.0 ───────────── Δ stat points: +0.07 ÷ 2 = +0.04 RE |
| Adjusted Δ | Significantly Overcosted | -2.2 RE Adjusted breakdown Theoretical: +0.04 RE Win rate: 25.0% Meta share: 0.1% Avg copies (MD): 1.0 Tournament RE: -12.50 Play-pattern Δ: +0.00 Meta weight: 0.18 ───────────── Adjusted: -2.18 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 25.0% win rate
across 0.1% of
the meta, averaging 1.0 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Fair Value | -0.4 RE Theoretical breakdown Stats (8/8): +16.0 Keyword value: +1.0 Ability value: +2.2 Expected: −20.0 ───────────── Δ stat points: -0.75 ÷ 2 = -0.38 RE |
| Adjusted Δ | Fair Value | -0.4 RE Adjusted breakdown Theoretical: -0.38 RE Win rate: 45.5% Meta share: 0.6% Avg copies (MD): 2.0 Tournament RE: -2.27 Play-pattern Δ: +0.00 Meta weight: 0.21 ───────────── Adjusted: -0.44 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 45.5% win rate
across 0.6% of
the meta, averaging 2.0 copies per deck.
Tournament data roughly confirms the theoretical score.
Card Info
Tournament Data (Premier) Role Player
Win Rate
25.0%
Meta Share
0.1%
Avg Copies
1.0
Tournament RE
-12.50
Adjusted Δ RE
-2.2 RE
MD / SB Count
1 / 0
SB Avg Copies
0.0
Meta Weight
0.18
Play Pattern RE
+0.00
Mainboard %
100.0%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Scored Abilities (Premier)
- ready_another_unit: 0.63 RE (when_played x1.25)
- ready_another_unit: 0.25 RE (when_defeated x0.5)
- cannot_be_attacked: 0.66 RE (static x1.0)