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Persecutor — Fire Over Scarif

Persecutor — Fire Over Scarif

+3.0 RE 100% ⚖ Compare

Score Breakdown

Expected stat points (empirical avg) 15.8
Actual stats (9/7 power/hp) 16.0
Ability value 6.1 Ability breakdown choose_target: 0.00 RE (when_played x1.25) choose_target: 0.00 RE (when_attacks x0.85) deal_damage: 0.69 RE (static x1.0) deal_damage_to_each_unit: 2.35 RE (static x1.0)
Total value 22.1
Premier
Theoretical Δ Exceptional +3.0 RE Theoretical breakdown Stats (9/7): +16.0 Ability value: +6.1 Expected: −15.8 (empirical) ───────────── Δ stat points: +6.32 ÷ 2 = +2.97 RE
Intrinsic +0.8 RE
Contextual +2.2 RE
Adjusted Δ Fair Value +0.2 RE Adjusted breakdown Theoretical: +2.97 RE Win rate: 50.6% Meta share: 3.9% Avg copies (MD): 1.4 Tournament RE: +0.28 Play-pattern Δ: -0.16 Meta weight: 0.32 ───────────── Adjusted: +0.16 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 50.6% win rate across 3.9% of the meta, averaging 1.4 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Above Curve +1.3 RE Theoretical breakdown Stats (9/7): +16.0 Ability value: +2.6 Expected: −16.0 (empirical) ───────────── Δ stat points: +2.59 ÷ 2 = +1.30 RE
Intrinsic +0.5 RE
Contextual +0.8 RE
Adjusted Δ Above Curve +1.2 RE Adjusted breakdown Theoretical: +1.30 RE Win rate: 45.0% Meta share: 0.5% Avg copies (MD): 2.0 Tournament RE: -2.50 Play-pattern Δ: -0.25 Meta weight: 0.19 ───────────── Adjusted: +1.16 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 45.0% win rate across 0.5% of the meta, averaging 2.0 copies per deck. Tournament data pulls this card below its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 50.6%
Meta Share 3.9%
Avg Copies 1.4
Tournament RE +0.28
Adjusted Δ RE +0.2 RE
MD / SB Count 414 / 90
SB Avg Copies 0.3
Meta Weight 0.32
Play Pattern RE -0.16
Mainboard % 82.1%
Eternal data also available. Switch formats to view.

Archetype Usage (Premier)

Leader-Adjusted Score

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Scored Abilities (Premier)

  • choose_target: 0.00 RE (when_played x1.25)
  • choose_target: 0.00 RE (when_attacks x0.85)
  • deal_damage: 0.69 RE (static x1.0)
  • deal_damage_to_each_unit: 2.35 RE (static x1.0)

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Commonly Paired With (Premier)