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Queen Amidala — Championing Her People
Score Breakdown
| Expected stat points (empirical avg) | 9.4 | |
| Actual stats (5/3 power/hp) | 8.0 | |
| Ability value | 1.7 Ability breakdown create_unit_token: 0.65 RE (when_played x1.25) defeat_another_friendly: -0.30 RE (conditional x0.6) prevent_that_damage: 0.50 RE (static x1.0) | |
| Total value | 9.7 | |
Premier
| Theoretical Δ | Fair Value | +0.1 RE Theoretical breakdown Stats (5/3): +8.0 Ability value: +1.7 Expected: −9.4 (empirical) ───────────── Δ stat points: +0.30 ÷ 2 = +0.15 RE |
| Intrinsic | +0.4 RE | |
| Contextual | -0.3 RE | |
| Adjusted Δ | Fair Value | +0.4 RE Adjusted breakdown Theoretical: +0.15 RE Win rate: 51.0% Meta share: 8.2% Avg copies (MD): 2.4 Tournament RE: +0.48 Play-pattern Δ: -0.08 Meta weight: 0.36 ───────────── Adjusted: +0.39 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 51.0% win rate
across 8.2% of
the meta, averaging 2.4 copies per deck.
Tournament data pushes this card above its paper value.
Eternal
| Theoretical Δ | Fair Value | +0.2 RE Theoretical breakdown Stats (5/3): +8.0 Ability value: +2.0 Expected: −9.6 (empirical) ───────────── Δ stat points: +0.36 ÷ 2 = +0.18 RE |
| Intrinsic | +0.5 RE | |
| Contextual | -0.3 RE | |
| Adjusted Δ | Significantly Overcosted | -4.8 RE Adjusted breakdown Theoretical: +0.18 RE Win rate: 37.4% Meta share: 4.4% Avg copies (MD): 2.2 Tournament RE: -6.29 Play-pattern Δ: -0.20 Meta weight: 0.22 ───────────── Adjusted: -4.80 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 37.4% win rate
across 4.4% of
the meta, averaging 2.2 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Role Player
Win Rate
51.0%
Meta Share
8.2%
Avg Copies
2.4
Tournament RE
+0.48
Adjusted Δ RE
+0.4 RE
MD / SB Count
333 / 49
SB Avg Copies
0.3
Meta Weight
0.36
Play Pattern RE
-0.08
Mainboard %
87.2%
Eternal data also available. Switch formats to view.
Leader-Adjusted Score
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Scored Abilities (Premier)
- create_unit_token: 0.65 RE (when_played x1.25)
- defeat_another_friendly: -0.30 RE (conditional x0.6)
- prevent_that_damage: 0.50 RE (static x1.0)