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Queen Amidala — Championing Her People

Queen Amidala — Championing Her People

+0.1 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 9.4
Actual stats (5/3 power/hp) 8.0
Ability value 1.7 Ability breakdown create_unit_token: 0.65 RE (when_played x1.25) defeat_another_friendly: -0.30 RE (conditional x0.6) prevent_that_damage: 0.50 RE (static x1.0)
Total value 9.7
Premier
Theoretical Δ Fair Value +0.1 RE Theoretical breakdown Stats (5/3): +8.0 Ability value: +1.7 Expected: −9.4 (empirical) ───────────── Δ stat points: +0.30 ÷ 2 = +0.15 RE
Intrinsic +0.4 RE
Contextual -0.3 RE
Adjusted Δ Fair Value +0.4 RE Adjusted breakdown Theoretical: +0.15 RE Win rate: 51.0% Meta share: 8.2% Avg copies (MD): 2.4 Tournament RE: +0.48 Play-pattern Δ: -0.08 Meta weight: 0.36 ───────────── Adjusted: +0.39 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 51.0% win rate across 8.2% of the meta, averaging 2.4 copies per deck. Tournament data pushes this card above its paper value.
Eternal
Theoretical Δ Fair Value +0.2 RE Theoretical breakdown Stats (5/3): +8.0 Ability value: +2.0 Expected: −9.6 (empirical) ───────────── Δ stat points: +0.36 ÷ 2 = +0.18 RE
Intrinsic +0.5 RE
Contextual -0.3 RE
Adjusted Δ Significantly Overcosted -4.8 RE Adjusted breakdown Theoretical: +0.18 RE Win rate: 37.4% Meta share: 4.4% Avg copies (MD): 2.2 Tournament RE: -6.29 Play-pattern Δ: -0.20 Meta weight: 0.22 ───────────── Adjusted: -4.80 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 37.4% win rate across 4.4% of the meta, averaging 2.2 copies per deck. Tournament data pulls this card below its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 51.0%
Meta Share 8.2%
Avg Copies 2.4
Tournament RE +0.48
Adjusted Δ RE +0.4 RE
MD / SB Count 333 / 49
SB Avg Copies 0.3
Meta Weight 0.36
Play Pattern RE -0.08
Mainboard % 87.2%
Eternal data also available. Switch formats to view.

Leader-Adjusted Score

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Scored Abilities (Premier)

  • create_unit_token: 0.65 RE (when_played x1.25)
  • defeat_another_friendly: -0.30 RE (conditional x0.6)
  • prevent_that_damage: 0.50 RE (static x1.0)

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