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Coruscant Undercity Police
Score Breakdown
| Expected stat points (empirical avg) | 8.0 | |
| Actual stats (5/4 power/hp) | 9.0 | |
| Total value | 9.0 | |
Premier
| Theoretical Δ | Fair Value | +0.5 RE Theoretical breakdown Stats (5/4): +9.0 Expected: −8.0 (empirical) ───────────── Δ stat points: +0.96 ÷ 2 = +0.48 RE |
| Intrinsic | +0.5 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Significantly Overcosted | -2.7 RE Adjusted breakdown Theoretical: +0.48 RE Win rate: 28.6% Meta share: 0.0% Avg copies (MD): 1.5 Tournament RE: -10.71 Play-pattern Δ: +0.00 Meta weight: 0.19 ───────────── Adjusted: -2.72 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 28.6% win rate
across 0.0% of
the meta, averaging 1.5 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Fair Value | +0.4 RE Theoretical breakdown Stats (5/4): +9.0 Expected: −8.1 (empirical) ───────────── Δ stat points: +0.88 ÷ 2 = +0.44 RE |
| Intrinsic | +0.4 RE | |
| Contextual | +0.0 RE |
No tournament data available for Eternal. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Card Info
Tournament Data (Premier) Role Player
Win Rate
28.6%
Meta Share
0.0%
Avg Copies
1.5
Tournament RE
-10.71
Adjusted Δ RE
-2.7 RE
MD / SB Count
3 / 0
SB Avg Copies
0.0
Meta Weight
0.19
Play Pattern RE
+0.00
Mainboard %
100.0%
Leader-Adjusted Score
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