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Coruscant Undercity Police

Coruscant Undercity Police

+0.5 RE 100% ⚖ Compare

Score Breakdown

Expected stat points (empirical avg) 8.0
Actual stats (5/4 power/hp) 9.0
Total value 9.0
Premier
Theoretical Δ Fair Value +0.5 RE Theoretical breakdown Stats (5/4): +9.0 Expected: −8.0 (empirical) ───────────── Δ stat points: +0.96 ÷ 2 = +0.48 RE
Intrinsic +0.5 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -2.7 RE Adjusted breakdown Theoretical: +0.48 RE Win rate: 28.6% Meta share: 0.0% Avg copies (MD): 1.5 Tournament RE: -10.71 Play-pattern Δ: +0.00 Meta weight: 0.19 ───────────── Adjusted: -2.72 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 28.6% win rate across 0.0% of the meta, averaging 1.5 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Fair Value +0.4 RE Theoretical breakdown Stats (5/4): +9.0 Expected: −8.1 (empirical) ───────────── Δ stat points: +0.88 ÷ 2 = +0.44 RE
Intrinsic +0.4 RE
Contextual +0.0 RE
No tournament data available for Eternal. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.

Card Info

Tournament Data (Premier) Role Player

Win Rate 28.6%
Meta Share 0.0%
Avg Copies 1.5
Tournament RE -10.71
Adjusted Δ RE -2.7 RE
MD / SB Count 3 / 0
SB Avg Copies 0.0
Meta Weight 0.19
Play Pattern RE +0.00
Mainboard % 100.0%

Leader-Adjusted Score

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