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Yoda — My Ally is the Force

Yoda — My Ally is the Force

+1.1 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 15.2
Actual stats (5/9 power/hp) 14.0
Ability value 3.5 Ability breakdown use_the_force: 0.09 RE (when_played x1.25) heal: 0.86 RE (static x1.0) deal_damage_equal: 0.76 RE (static x1.0) use_the_force: 0.06 RE (static x1.0)
Total value 17.5
Premier
Theoretical Δ Above Curve +1.1 RE Theoretical breakdown Stats (5/9): +14.0 Ability value: +3.5 Expected: −15.2 (empirical) ───────────── Δ stat points: +2.31 ÷ 2 = +1.09 RE
Intrinsic +1.1 RE
Contextual +0.0 RE
Adjusted Δ Fair Value +0.3 RE Adjusted breakdown Theoretical: +1.09 RE Win rate: 50.4% Meta share: 11.4% Avg copies (MD): 2.5 Tournament RE: +0.22 Play-pattern Δ: +0.03 Meta weight: 0.37 ───────────── Adjusted: +0.27 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 50.4% win rate across 11.4% of the meta, averaging 2.5 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Above Curve +1.4 RE Theoretical breakdown Stats (5/9): +14.0 Ability value: +3.1 Expected: −14.4 (empirical) ───────────── Δ stat points: +2.71 ÷ 2 = +1.35 RE
Intrinsic +1.4 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -3.8 RE Adjusted breakdown Theoretical: +1.35 RE Win rate: 30.8% Meta share: 1.3% Avg copies (MD): 1.8 Tournament RE: -9.62 Play-pattern Δ: -0.14 Meta weight: 0.19 ───────────── Adjusted: -3.81 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 30.8% win rate across 1.3% of the meta, averaging 1.8 copies per deck. Tournament data pulls this card below its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 50.4%
Meta Share 11.4%
Avg Copies 2.5
Tournament RE +0.22
Adjusted Δ RE +0.3 RE
MD / SB Count 542 / 22
SB Avg Copies 0.1
Meta Weight 0.37
Play Pattern RE +0.03
Mainboard % 96.1%
Eternal data also available. Switch formats to view.

Leader-Adjusted Score

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Scored Abilities (Premier)

  • use_the_force: 0.09 RE (when_played x1.25)
  • heal: 0.86 RE (static x1.0)
  • deal_damage_equal: 0.76 RE (static x1.0)
  • use_the_force: 0.06 RE (static x1.0)

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