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Oggdo Bogdo — Bogano Brute

Oggdo Bogdo — Bogano Brute

+2.8 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 6.6
Actual stats (5/5 power/hp) 10.0
Ability value 2.2 Ability breakdown cannot_be_attacked: 0.66 RE (static x1.0, unless) on_defeat_trigger: 0.00 RE (when_attacks x0.85) heal: 0.42 RE (when_attacks x0.85)
Total value 12.2
Premier
Theoretical Δ Exceptional +2.8 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +2.2 Expected: −6.6 (empirical) ───────────── Δ stat points: +5.57 ÷ 2 = +2.84 RE
Intrinsic +2.8 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -2.4 RE Adjusted breakdown Theoretical: +2.84 RE Win rate: 42.6% Meta share: 0.9% Avg copies (MD): 2.6 Tournament RE: -3.71 Play-pattern Δ: -0.15 Meta weight: 0.24 ───────────── Adjusted: -2.38 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 42.6% win rate across 0.9% of the meta, averaging 2.6 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Exceptional +2.7 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +1.0 Expected: −5.6 (empirical) ───────────── Δ stat points: +5.31 ÷ 2 = +2.66 RE
Intrinsic +2.7 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -2.9 RE Adjusted breakdown Theoretical: +2.66 RE Win rate: 25.0% Meta share: 0.9% Avg copies (MD): 3.0 Tournament RE: -12.50 Play-pattern Δ: +0.01 Meta weight: 0.24 ───────────── Adjusted: -2.90 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 25.0% win rate across 0.9% of the meta, averaging 3.0 copies per deck. Tournament data pulls this card below its paper value.

Card Info

Tournament Data (Premier) Role Player

Win Rate 42.6%
Meta Share 0.9%
Avg Copies 2.6
Tournament RE -3.71
Adjusted Δ RE -2.4 RE
MD / SB Count 37 / 7
SB Avg Copies 0.4
Meta Weight 0.24
Play Pattern RE -0.15
Mainboard % 84.1%
Eternal data also available. Switch formats to view.

Leader-Adjusted Score

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Scored Abilities (Premier)

  • cannot_be_attacked: 0.66 RE (static x1.0, unless)
  • on_defeat_trigger: 0.00 RE (when_attacks x0.85)
  • heal: 0.42 RE (when_attacks x0.85)

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