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Oggdo Bogdo — Bogano Brute
Score Breakdown
| Expected stat points (empirical avg) | 6.6 | |
| Actual stats (5/5 power/hp) | 10.0 | |
| Ability value | 2.2 Ability breakdown cannot_be_attacked: 0.66 RE (static x1.0, unless) on_defeat_trigger: 0.00 RE (when_attacks x0.85) heal: 0.42 RE (when_attacks x0.85) | |
| Total value | 12.2 | |
Premier
| Theoretical Δ | Exceptional | +2.8 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +2.2 Expected: −6.6 (empirical) ───────────── Δ stat points: +5.57 ÷ 2 = +2.84 RE |
| Intrinsic | +2.8 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Significantly Overcosted | -2.4 RE Adjusted breakdown Theoretical: +2.84 RE Win rate: 42.6% Meta share: 0.9% Avg copies (MD): 2.6 Tournament RE: -3.71 Play-pattern Δ: -0.15 Meta weight: 0.24 ───────────── Adjusted: -2.38 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 42.6% win rate
across 0.9% of
the meta, averaging 2.6 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Exceptional | +2.7 RE Theoretical breakdown Stats (5/5): +10.0 Ability value: +1.0 Expected: −5.6 (empirical) ───────────── Δ stat points: +5.31 ÷ 2 = +2.66 RE |
| Intrinsic | +2.7 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Significantly Overcosted | -2.9 RE Adjusted breakdown Theoretical: +2.66 RE Win rate: 25.0% Meta share: 0.9% Avg copies (MD): 3.0 Tournament RE: -12.50 Play-pattern Δ: +0.01 Meta weight: 0.24 ───────────── Adjusted: -2.90 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 25.0% win rate
across 0.9% of
the meta, averaging 3.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Role Player
Win Rate
42.6%
Meta Share
0.9%
Avg Copies
2.6
Tournament RE
-3.71
Adjusted Δ RE
-2.4 RE
MD / SB Count
37 / 7
SB Avg Copies
0.4
Meta Weight
0.24
Play Pattern RE
-0.15
Mainboard %
84.1%
Eternal data also available. Switch formats to view.
Leader-Adjusted Score
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Scored Abilities (Premier)
- cannot_be_attacked: 0.66 RE (static x1.0, unless)
- on_defeat_trigger: 0.00 RE (when_attacks x0.85)
- heal: 0.42 RE (when_attacks x0.85)