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Count Dooku — Fallen Jedi

Count Dooku — Fallen Jedi

+0.7 RE 100% ⚖ Compare Not legal in Premier

Score Breakdown

Expected stat points (empirical avg) 15.2
Actual stats (6/6 power/hp) 12.0
Keyword value 3.0 Keyword breakdown Exploit: +1.00 Overwhelm: +2.00
Ability value 1.8 Ability breakdown deal_damage_equal: 0.88 RE (when_played x1.25)
Total value 16.8
Premier
Theoretical Δ Above Curve +0.7 RE Theoretical breakdown Stats (6/6): +12.0 Keyword value: +3.0 Ability value: +1.8 Expected: −15.2 (empirical) ───────────── Δ stat points: +1.54 ÷ 2 = +0.73 RE
Intrinsic +0.7 RE
Contextual +0.0 RE
No tournament data available for Premier. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.
Eternal
Theoretical Δ Above Curve +1.2 RE Theoretical breakdown Stats (6/6): +12.0 Keyword value: +3.0 Ability value: +1.8 Expected: −14.4 (empirical) ───────────── Δ stat points: +2.32 ÷ 2 = +1.16 RE
Intrinsic +1.2 RE
Contextual +0.0 RE
Adjusted Δ Significantly Overcosted -2.9 RE Adjusted breakdown Theoretical: +1.16 RE Win rate: 27.3% Meta share: 0.6% Avg copies (MD): 3.0 Tournament RE: -11.36 Play-pattern Δ: -0.16 Meta weight: 0.23 ───────────── Adjusted: -2.89 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 27.3% win rate across 0.6% of the meta, averaging 3.0 copies per deck. Tournament data pulls this card below its paper value.

Card Info

Leader-Adjusted Score

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Scored Abilities (Premier)

  • deal_damage_equal: 0.88 RE (when_played x1.25)

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