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Oppo Rancisis — Ancient Councilor
Score Breakdown
| Expected stat points (empirical avg) | 6.6 | |
| Actual stats (3/5 power/hp) | 8.0 | |
| Keyword value | 0.4 Keyword breakdown all-conditional (avg of 9, x0.25): +0.38 | |
| Ability value | 0.5 Ability breakdown gain_ambush: 0.13 RE (static x1.0) gain_raid: 0.11 RE (static x1.0) | |
| Total value | 8.8 | |
Premier
| Theoretical Δ | Above Curve | +1.1 RE Theoretical breakdown Stats (3/5): +8.0 Keyword value: +0.4 Ability value: +0.5 Expected: −6.6 (empirical) ───────────── Δ stat points: +2.25 ÷ 2 = +1.15 RE |
| Intrinsic | +1.1 RE | |
| Contextual | +0.0 RE | |
| Adjusted Δ | Above Curve | +0.8 RE Adjusted breakdown Theoretical: +1.15 RE Win rate: 50.9% Meta share: 0.0% Avg copies (MD): 2.5 Tournament RE: +0.45 Play-pattern Δ: +0.00 Meta weight: 0.23 ───────────── Adjusted: +0.84 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 50.9% win rate
across 0.0% of
the meta, averaging 2.5 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Above Curve | +1.6 RE Theoretical breakdown Stats (3/5): +8.0 Keyword value: +0.4 Ability value: +0.6 Expected: −5.6 (empirical) ───────────── Δ stat points: +3.29 ÷ 2 = +1.64 RE |
| Intrinsic | +1.6 RE | |
| Contextual | +0.0 RE |
No tournament data available for Eternal. Showing theoretical score only.
The adjusted score blends formula-based analysis with real tournament performance,
capturing intangible value that stat lines and ability text alone can't measure.
Card Info
Tournament Data (Premier) Role Player
Win Rate
50.9%
Meta Share
0.0%
Avg Copies
2.5
Tournament RE
+0.45
Adjusted Δ RE
+0.8 RE
MD / SB Count
10 / 0
SB Avg Copies
0.0
Meta Weight
0.23
Play Pattern RE
+0.00
Mainboard %
100.0%
Archetype Usage (Premier)
Leader-Adjusted Score
Loading...
Scored Abilities (Premier)
- gain_ambush: 0.13 RE (static x1.0)
- gain_raid: 0.11 RE (static x1.0)
Unscored Abilities not yet scored
- [static] The same is true for Grit, Hidden, Overwhelm, Saboteur, Sentinel, and Shielded.
- [static] The same is true for Restore.