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Oppo Rancisis — Ancient Councilor

Oppo Rancisis — Ancient Councilor

+1.1 RE 50% ⚖ Compare

Score Breakdown

Expected stat points (empirical avg) 6.6
Actual stats (3/5 power/hp) 8.0
Keyword value 0.4 Keyword breakdown all-conditional (avg of 9, x0.25): +0.38
Ability value 0.5 Ability breakdown gain_ambush: 0.13 RE (static x1.0) gain_raid: 0.11 RE (static x1.0)
Total value 8.8
Premier
Theoretical Δ Above Curve +1.1 RE Theoretical breakdown Stats (3/5): +8.0 Keyword value: +0.4 Ability value: +0.5 Expected: −6.6 (empirical) ───────────── Δ stat points: +2.25 ÷ 2 = +1.15 RE
Intrinsic +1.1 RE
Contextual +0.0 RE
Adjusted Δ Above Curve +0.8 RE Adjusted breakdown Theoretical: +1.15 RE Win rate: 50.9% Meta share: 0.0% Avg copies (MD): 2.5 Tournament RE: +0.45 Play-pattern Δ: +0.00 Meta weight: 0.23 ───────────── Adjusted: +0.84 RE
Adjusted Δ blends the theoretical score with tournament performance. This card has a 50.9% win rate across 0.0% of the meta, averaging 2.5 copies per deck. Tournament data pulls this card below its paper value.
Eternal
Theoretical Δ Above Curve +1.6 RE Theoretical breakdown Stats (3/5): +8.0 Keyword value: +0.4 Ability value: +0.6 Expected: −5.6 (empirical) ───────────── Δ stat points: +3.29 ÷ 2 = +1.64 RE
Intrinsic +1.6 RE
Contextual +0.0 RE
No tournament data available for Eternal. Showing theoretical score only. The adjusted score blends formula-based analysis with real tournament performance, capturing intangible value that stat lines and ability text alone can't measure.

Card Info

Tournament Data (Premier) Role Player

Win Rate 50.9%
Meta Share 0.0%
Avg Copies 2.5
Tournament RE +0.45
Adjusted Δ RE +0.8 RE
MD / SB Count 10 / 0
SB Avg Copies 0.0
Meta Weight 0.23
Play Pattern RE +0.00
Mainboard % 100.0%

Archetype Usage (Premier)

Leader-Adjusted Score

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Scored Abilities (Premier)

  • gain_ambush: 0.13 RE (static x1.0)
  • gain_raid: 0.11 RE (static x1.0)

Unscored Abilities not yet scored

  • [static] The same is true for Grit, Hidden, Overwhelm, Saboteur, Sentinel, and Shielded.
  • [static] The same is true for Restore.

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