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Mythosaur — Folklore Awakened
Score Breakdown
| Expected stat points | 20.0 | |
| Actual stats (10/10 power/hp) | 20.0 | |
| Keyword value | 2.0 Keyword breakdown Shielded: +2.00 | |
| Ability value | 2.4 Ability breakdown cant_be_exhausted_by_enemy: 0.50 RE (static x1.0) cant_be_returned_by_enemy: 0.63 RE (static x1.0) gain_trait: 0.06 RE (static x1.0) | |
| Total value | 24.4 | |
Premier
| Theoretical Δ | Exceptional | +2.2 RE Theoretical breakdown Stats (10/10): +20.0 Keyword value: +2.0 Ability value: +2.4 Expected: −20.0 ───────────── Δ stat points: +4.38 ÷ 2 = +2.19 RE |
| Adjusted Δ | Fair Value | -0.1 RE Adjusted breakdown Theoretical: +2.19 RE Win rate: 31.2% Meta share: 0.1% Avg copies (MD): 1.5 Tournament RE: -9.38 Play-pattern Δ: -0.67 Meta weight: 0.14 ───────────── Adjusted: -0.13 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 31.2% win rate
across 0.1% of
the meta, averaging 1.5 copies per deck.
Tournament data pulls this card below its paper value.
Eternal
| Theoretical Δ | Exceptional | +2.2 RE Theoretical breakdown Stats (10/10): +20.0 Keyword value: +2.0 Ability value: +2.4 Expected: −20.0 ───────────── Δ stat points: +4.38 ÷ 2 = +2.19 RE |
| Adjusted Δ | Fair Value | -0.4 RE Adjusted breakdown Theoretical: +2.19 RE Win rate: 25.0% Meta share: 0.3% Avg copies (MD): 1.0 Tournament RE: -12.50 Play-pattern Δ: +0.00 Meta weight: 0.18 ───────────── Adjusted: -0.40 RE |
Adjusted Δ blends the theoretical score with tournament performance.
This card has a 25.0% win rate
across 0.3% of
the meta, averaging 1.0 copies per deck.
Tournament data pulls this card below its paper value.
Card Info
Tournament Data (Premier) Sideboard Tech
Win Rate
31.2%
Meta Share
0.1%
Avg Copies
1.5
Tournament RE
-9.38
Adjusted Δ RE
-0.1 RE
MD / SB Count
1 / 2
SB Avg Copies
1.0
Meta Weight
0.14
Play Pattern RE
-0.67
Mainboard %
33.3%
Eternal data also available. Switch formats to view.
Archetype Usage (Premier)
Scored Abilities (Premier)
- cant_be_exhausted_by_enemy: 0.50 RE (static x1.0)
- cant_be_returned_by_enemy: 0.63 RE (static x1.0)
- gain_trait: 0.06 RE (static x1.0)